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The Very Basics:

As with all Sirens, Sapphira's information is easily found for those that go looking. They love to advertise as much as possible after all, in order to attract the widest range of hosts to pick from.

Name: Sapphira 
Designation: North Star 
Species: Siren 
Note: She is mostly known as Siren by others, as they have not met another of her species before. She answers to Siren as much as any of her other names. 
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Gender: Female, She/Her 
Height: 3'9". She's like a big Maine Coon! 
Eyes: Piggy Pink right eye, Lilac left eye 
Skin/Fur: Peach fuzz, creamy. Light pink fur markings. 
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Bust: 30C, though flexible on story scenario. A suitable handful, if a tad small for most, with puffy nipples usually hiding under her fur. The right amount of teasing causes them to rise, erect, bringing a pronounced areola with it. 
Ass: A bouncy butt, perfect for slapping. Feminine and curvy, mixed with that wonderful gap between her thighs... it gives viewers from behind a gorgeous view of both her cunt and ass with ease. 
Crotch: Puffy and perfect! A neat slit with a tight hole; everything usually packaged away from view by her cunt lips. 
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Style: She loves all things cute and pink, especially those that are also star related! Nothing pleases her more than shiny, shiny things. 
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Clothing: Sapphira loves wearing different styles of clothing, preferring those that show more skin than less. Most of the time she is wearing a pink and white striped scarf around her neck, which hangs low enough to cover the north star gem embedded within her chest. She also wears a pair of rose tinted glasses, which are needed for her to see. Against her ears are plated coverings, made to match her gem colours - these cannot be removed, and are a sign of her status within the Siren community. These ear plates feel almost soft to the touch, as if they could be bent with such an easy pinch, and they give off no distinguishable scent but her own. They are also never cold, sticking at her body temperature or even higher when she's blushing - they physically heat with her emotions. Bar those, anything goes. 
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Common Clothing examples: Sapphira tends to go naked, though she'll happily wear clothing when offered it. 
In modern day scenarios, she prefers oversized hoodies and feminine boxers; summer dresses with cute hats; thick winter sweaters and scarves with super fluffy leggings. 
In fantasy settings around the medieval period, she enjoys wearing the typical 'female warrior' outfit people complain about - the more skin, the better; thick, warm looking cloaks; small smart tunics that bare her host’s emblem. 
In fantasy settings based around hextech environments she will go mad with it. Honestly, she loves the concept of hextech and will roll around with it. As long as she can keep warm in the winter and as bare as possible in the heat, she'll be going with it. 
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The creature known as Siren is surprisingly quiet for one of such a name. Speaking mostly via sign language, the female guides those that are lost back to their destination - whether it be a physical or spiritual journey. She, however, is lost herself, and can be seen sat alone in most cases. It is known that she is unwell with several things that cause her to disappear for days on end, losing contact with those she would otherwise attempt to befriend. Despite this, the female puts on a cheerful expression and will hide all sadness possible while helping others, taking joy from seeing them smile instead. 
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Special items: 
- The star gem in the center of her chest is natural, and has been upon her since the day she was born. It grows as she grows, and sparkles with inner light as she uses her fate magic. It is soft to the touch and transparent, seeming to swirl with her blood. If pressed down upon it feels like silken jelly, though no fingerprints are left behind and it refuses to wobble. If damage is done [such as branding or scratching by a physical object], it will heal over time as if it were any body part. 
- The other gems on her body are piercings. They are filled with her blood, which is what gives them their colour, and cannot be removed. These were placed to enhance her use in blood magic. The material they are made of is hard and transparent - a simple spell makes the material permeable so her blood can flow freely from them. Once the store of blood within is used up, they must be closed and activated in order to bite in to her body once more, drawing blood from her veins to replenish the stores. This process is tiring as they store more than it seems, leaving the Siren weak for a day or so. 
- The bead on her tail shifts markings when in heat; otherwise, it appears as her halo design. It is incredibly strong - smashing it is out of the question, though it can be scratched. Hers is kept in perfect condition, and shines with the mark of her halo whenever she wishes it to do so - when the mark is present, it is visible to all angles viewing the bead. When it is not, the bead seems to be perfectly set without any imperfections. She has great pride in the condition of her bead, and will spend time to polish it for special occasions. 
- The triangle on the collar on her neck is a special item that many Sirens own - a form of projector / data storage unit / computer. To them, it is considered as a form of identification and everyone has one - they vary in shape and size. When energy [magical or electrical] is transferred into it, a screen is projected out from the gem - this screen can be used to display images, text or video, streaming data that is stored either within the gem or transferred by the owner. Others can also see this screen, though they cannot interact with it, even if they hold the gem. No sound is generated by the gem, though other items or spells can be linked to it for sound to be used. 
- Her ceremonial dagger is usually hidden away from sight, and is only ever pulled out for battle or specific rituals. It seems to be stored in a small storage dimension connected to her soul bead. 
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Weakness: 
- Her eyesight is very poor without her glasses. Her right eye [pink] is worse than her left eye [purple]. She also suffers badly from light sensitivity, hence the coloured glasses. 
- Physically, she's very weak and quite light. 
- There are several medical issues that cause her pain, the most prominent being migraines. 
- Due to her migraines, she can be extremely light sensitive, and will hide her eyes with a hat or something similar during the day if needs must. 
- Without her magic, she is completely useless - her natural physical strength is hardly enough to keep her standing. However, it is near impossible to cut off her 'emergency supply' of magical power without killing her first - even in areas that are blessed with the ability to prevent magic entering or being cast. 
- She considers the charm on her voice a curse, and is seen by some as a selective mute. It’s taken a lot for her to gather the strength to talk, and will sometimes slip into this nature. 
- She's very shy unless placed in a working environment - getting her to relax can be a pain. 
- Once relaxed she can be so very childlike that it's off-putting for some! 
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Strengths: 
- Her voice is bound by a charm curse/spell. Previously, she'd hardly talk - choosing instead to speak via sign language or writing. She's now embraced her curse, and takes on a seductive yet playful tone when talking to others. She still uses sign language regularly, however. 
- She can fly; her back wings extend and retract as needed. Though she is a little too weak to fly long distances, or for a long time. She prefers to glide from place to place than fly. 
- The wings on her feet make her footsteps near silent. She is light on her feet to the point where only the softest of materials allow her to leave a paw print. 
- She takes very good care of herself; brushing her hair as often as she can, or having it brushed by others. She does not wear makeup. 
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Magic: 
- Sapphira is a Muse; a Siren that has control over three of the four magic types that they can use. She has control over Astral, Spiritual and Blood magic, while having no control over Physical magics what so ever. 
- Most see her as an Astral mage, though she is a Fate Weaver at her core. 
- Her Fate Weaving magic is unique to her, and not a skill set that her people normally have. She has trained apprentices in the craft, however, so that she can go out on her own adventures rather than being stuck constantly doing work for her people. 
- Everything to do with the physical movements of her body is done with Blood magic - the movement of her limbs, the running of her organs. This magic seems to be protected from things that would normally prevent magic from being used or cast to an extent, though it is heavily hampered by such things. 
- Due to her skill in Blood magic, she can move quite fast, gliding or softly stepping over land. Climbing is easy enough, as long as there are foot-holds to bounce on and off of. Swimming is harder, but she enjoys it a lot. 
- Her Astral and Spiritual magic are heavily connected to her Fate Weaving. Those that do not know of her consider her a star-reader, as she regularly reads the skies for information. Others see her as a Priestess, as she prays over those who she feels needs it, becomes committed to doing rituals that usually only the most strong of believers would do - things like that. 
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Fighting styles: 
- If she can help it, Sapphira will not fight. She is far more of a tactician and prefers to give advice rather than get into the fray. 
- When put with a team and forced to fight, she will rest at the back, floating. From the star in her chest, several golden strands branch out, disappearing from sight before their ends can be seen. These strands are attached to her team members, and it allows her to both buff and move them when the need arises - doing things such as; buffing their physical or magical power; shielding them from damage; moving them at inhumane speeds from danger for a split second. She can connect to many at the same time though only help one at each moment, having a short delay between switching to another string and seeming to have a magical overhead view of the battlefield. 
- She is far weaker fighting solo, though can defend herself in a pinch. When forced to do so, she will fight using a whip formed of her own blood, and a ceremonial dagger decorated with gems and runes. Her style still consists of magic casting - she uses her whip with the aim to lead her enemy to a certain area or hold them in a certain place. Her dagger is barely used as an ordinary dagger, and is instead the tool to her deadly casting. From here she creates webs of sharp, magical strands - which when touched can cut through most metals. These strands are cast at strategically positions to cause the most damage. However, they are generally small, only spanning as far as two meters at a time and not many can be cast at once, preventing her from completely surrounding herself in such things. 
- Fighting in general is very tiring for her; connecting spiritually to so many souls at once is only done in desperation. It is not unusual for her to need to be carried after a battle, having used too much magical energy to walk. 
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